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ASUS Cup 2008-2009 road-map
20:24 11 Apr '08 | by: Veliar
Comments: 0
Hey! Here are we making plans and for the first time we will show you a leak of information. The action is newest and very interesting for us. Here are endurances of our .plan_asus_cup_08_09_4seasons.txt.

ASUS Cup 2008-2009 road-map
Sponsors: ASUS, Intel

Season: Spring 2008 (May)
Title name: ASUS Spring 2008
Anouncement: April 2008

  • First stage: Third weekend of May (17-18 May)
    Games:
    Warcraft 3, Starcraft, DOTA, Quake 3, FIFA 2008
    Prize fund: 400 000 roubles

  • Second stage: Fourth weekend of May (24-25 May)
    Games:
    Counter-Stike 1.6 Masters, Ñounter-Strike 1.6 No Profi
    Prize fund: 600 000 roubles

Season: Summer 2008 (July-August)
Title name: ASUS Summer 2008
Anouncement: June 2008

  • First stage: Fourth weekend of June
    Games:
    Warcraft 3, Starcraft, DOTA, ?
    Prize fund: 400 000 roubles

  • Second stage: First weekend of August
    Games:
    Counter-Stike 1.6 Masters, Ñounter-Strike 1.6 No Profi
    Prize fund: 600 000 roubles
Season: Autumn 2008 (November)
Title name: ASUS Autumn 2008
Anouncement: September 2008

  • First stage: First weekend of November
    Games:
    Quake 3, Warcraft 3, Starcraft, DOTA, ?
    Prize fund: 400 000 roubles

  • Second stage: Third weekend of November
    Games:
    Counter-Stike 1.6 Masters, Ñounter-Strike 1.6 No Profi, ?
    Prize fund: 600 000 roubles
Season: Winter 2009 (February)
Title name: ASUS Winter 2009
Anouncement: December 2008

  • First stage: First weekend of February
    Games:
    Quake 3, FIFA 2009, DOTA, ?
    Prize fund: 400 000 roubles

  • Second stage: Third weekend of February
    Games:
    Counter-Stike 1.6 Masters, Ñounter-Strike 1.6 No Profi, ?
    Prize fund: 600 000 roubles
Totally:
  • 4 000 000 roubles of prize fund
  • Formula = 1 year = 4 seasons = 8 tourneys
  • Understandable, convinient and flexible shedule
  • 9 or 10 gaming disciplines
  • A big amount of participants and spectators
  • Budget compared to WCG Russia Preliminary 2008, which allows to make a much more volumetric job  related to e-Sport's development
 

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